Projects #
LadderJS #
A JavaScript recreation of the 1982 CP/M game "Ladder", a game I played for countless hours on a Kaypro II when I was much younger.
Check out the GitHub repo or try it in your browser.
js13k Game Projects #
Harold is Heavy (2023) #
- Harold is Heavy was my 2023 entry for #js13k. A silly, colorful platformer about landing on enemies and rescuing friends. Also see my post-jam blog post about this game.
Moth (2022) #
- Moth was my 2022 entry for #js13k. So far, I think, this is my best-looking game, with nice blocky pixel art and a clearly defined palette. For more thoughts, check out my post-jam blog post.
Shadow of the Keening Star (2021) #
- Shadow of the Keening Star was my 2021 entry for #js13k. This was a lot of fun, it's a short ASCII roguelike plus text-based adventure game, which has a lot of promise. If I ever get the time, I'd enjoy sprucing up the music and sound effects and mapping out a bunch more of the story, I found it surprisingly compelling once it was all put together.
WIZARD WITH A SHOTGUN (2020) #
- WIZARD WITH A SHOTGUN was my 2020 entry for #js13k. It’s a top-down 2D pixel art shooter, and probably the closest I’ve gotten to a complete game - sound, music, a little dialog, basic animations, a little bit of story, etc. This was fun to put together and came out pretty close to the way I imagined it.
Letchworth Village (2019) #
- Letchworth Village was my 2019 entry for #js13k. Unfortunately this one had to be shipped half-finished, as I didn’t have time that year to complete it, but I still enjoy the aesthetic. I also wrote this one in TypeScript, which was interesting but probably not an experiment I'll try again for a small project like this.
Raven (2018) #
- Raven was my 2018 entry for #js13k. It’s a top-down 2D stealth game and involved a lot of raycasting math, which was a fun way to dust off stuff I loved working on many years ago.