👋 Hi! My name is Elliot Nelson, and I'm a software engineer with over 20 years of experience. I've built applications, websites, software for in-home and in-vehicle systems, and CI/CD pipelines, for companies ranging from tiny startups to huge corporations.
⚡ Today, my focus is on CI/CD pipelines and related build tools. I'm passionate about increasing developer productivity through better tooling and processes.
🧑💻 One thing I love about build tooling is that it's best when done out in the open, as contributions to an open-source project. Check out my GitHub for examples of the open-source projects I've contributed to.
🎄 I look forward to Advent of Code each December, it's an opportunity to hack on something a bit different and solve some logic/algorithm puzzles.
🕹️ I also look forward to js13k each August-September, a lightweight web-based browser game jam.
🎮 When I need a break from coding, I like to sit down in front of the PlayStation -- I'm a big fan of large complex worlds like the Soulsborne games, Ghost of Tsushima, Horizon Zero Dawn, etc.
Harold is Heavy was my 2023 entry for #js13k. A silly, colorful platformer about landing on enemies and rescuing friends. Also see my post-jam blog post about this game.
Moth was my 2022 entry for #js13k. So far, I think, this is my best-looking game, with nice blocky pixel art and a clearly defined palette. For more thoughts, check out my post-jam blog post.
Shadow of the Keening Star was my 2021 entry for #js13k. This was a lot of fun, it's a short ASCII roguelike plus text-based adventure game, which has a lot of promise. If I ever get the time, I'd enjoy sprucing up the music and sound effects and mapping out a bunch more of the story, I found it surprisingly compelling once it was all put together.
WIZARD WITH A SHOTGUN was my 2020 entry for #js13k. It’s a top-down 2D pixel art shooter, and probably the closest I’ve gotten to a complete game - sound, music, a little dialog, basic animations, a little bit of story, etc. This was fun to put together and came out pretty close to the way I imagined it.
Letchworth Village was my 2019 entry for #js13k. Unfortunately this one had to be shipped half-finished, as I didn’t have time that year to complete it, but I still enjoy the aesthetic. I also wrote this one in TypeScript, which was interesting but probably not an experiment I'll try again for a small project like this.
Raven was my 2018 entry for #js13k. It’s a top-down 2D stealth game and involved a lot of raycasting math, which was a fun way to dust off stuff I loved working on many years ago.